C++ for Game Programmers
C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements the...
(paru le 30/10/2006, consulté 48 fois)
Pro Java 6 3D Game Development Java 3D, JOGL, JInput and JOAL
Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands...
(paru le 01/04/2007, consulté 1002 fois)
Artificial Intelligence for Games
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is ...
(paru le 28/09/2006, consulté 1166 fois)
Professional XNA Game Programming For Xbox 360 and Windows
You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game devel...
(paru le 15/04/2007, consulté 1202 fois)
Microsoft XNA Game Studio Creator's Guide
Bring your gaming visions to life with Microsoft XNA Game Studio Express
Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details...
(paru le 01/08/2007, consulté 1356 fois)
AI Game Engine Programming
AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a...
(paru le 14/09/2004, consulté 1312 fois)
AI for Games and Animation A Cognitive Modeling Approach
Simply put, AI for Games and Animation: A Cognitive
Modeling Approach shows how video game characters can
be taught to "think" for themselves. This groundbreaking
title points the way for the future of intelligent gaming.
While this book features formal m...
(paru le 15/08/1999, consulté 1060 fois)
Game Programming The Express Line to Learning
Get on the fast track to creating computer games
Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a stu...
(paru le 06/04/2007, consulté 2777 fois)
Mobile 3D Graphics
While advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The...
(paru le 15/10/2006, consulté 2281 fois)
Game level design
As a level designer in the game industry you can determine
exactly what the player sees, hears, and feels in the game. The
reward of seeing your game on a store shelf or hearing people
talk about one of your levels is an incredibly fulfilling
experien...
(paru le 31/12/2004, consulté 1790 fois)
Intelligence artificielle et jeux
Cet ouvrage traite de l'intelligence artificielle pour les jeux vidéo et les jeux de réflexion. Appliquée depuis longtemps aux jeux de réflexion classiques, l'intelligence artificielle connaît des résultats contrastés : meilleure que les humains aux ...
(paru le 30/09/2006, consulté 2411 fois)
The Black Art of Halo Mods
Hooked on Halo? Find a whole new way to feed your addiction. Black Art of Halo Mods is full of tips, techniques, and secrets for customizing the PC version of Halo. Maximize your gaming experience by creating new enviornments, including "bots" (characters...
(paru le 14/06/2006, consulté 2395 fois)
Game Story and Character Development
Game Story & Character Development - the newest installment in Thomson's acclaimed Game Development Essentials series-shows how to create compelling stories and characters specifically for games. The book examines the history of storytelling, traditio...
(paru le 15/07/2005, consulté 1673 fois)